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Featured title: UNICORN. Build, secure, exit, before the startup fails.
The illustration shows the multiplier used by Nordon crash titles. It doubles every ten seconds, and a round ends when the player exits or the round fails.
Decision driven games. Built for distribution.
Nordon is a game studio working for the iGaming industry. We design and build original casino games and supply them to operators and aggregators as one browser client, one integration and a configuration that fits the markets our partners serve.
Built for operators and aggregators
One client, every device
A single browser build per title runs on phones, tablets and desktop, in portrait and in landscape, and inside the webviews you already use. No separate mobile version, no per brand fork, nothing extra to maintain when you add a skin or a language.
Outcomes decided by us
A result is determined on our side, never on the player device, and cannot be altered afterwards by anyone, including us.
Configured per market
Stake ranges, timing, responsible gambling elements, languages and permitted features are settings, not a new build.
A studio, not a single format
We design original games across the formats the market actually plays. Each title gets its own art direction and its own idea, and shares the delivery, configuration and support that make a game easy for a partner to run.
Games
All gamesUNICORN
In developmentA portrait first crash game where a player backs a fictional startup, watches its valuation climb, and decides when to exit. Variance is controlled by the player, not by the house.
Play demo
VAULTLINE
In developmentA risk ladder built around a single decision, taken over and over: bank what the run is worth now, or break through the next layer of the vault.
Register interest
SIGNAL
In developmentA prediction game where the player sets their own chance of winning and sees exactly what it pays before they commit. Nothing about the risk is hidden.
Register interest
GRAVITY//9
In developmentA luminous core falls through the field and settles in one of nine zones. The player picks how wild the ride should be before the drop, and the result is stated plainly.
Register interest
Easy to take on
We fit the way you already distribute content. Integration happens once, and the catalogue grows behind it without further work on your side.
- One integration
- Connect once and every title we release afterwards arrives through the same route.
- Your markets
- Stake ranges, timing, language, currency and permitted features are configured per market and per operator.
- Sandbox
- A test environment and documentation so your team can integrate and verify before launch.
- After launch
- Reporting, release notes, a named contact and a fast route to switch a game off in a market.
How we work
- Original games
- Every title is designed in house, with its own art direction and its own reason to exist.
- Finished, not shipped early
- We build a small number of games and take each one properly through build, verification and assessment.
- Fair by design
- Rules and mathematics are fixed for a version, identical for every player, and cannot be changed for an individual.
- Supported
- A release is documented, supported and updated through a controlled path, not patched in place.
Looking for new content?
Tell us which markets you operate in and how you integrate content. We answer commercial and technical enquiries from operators, aggregators and distributors.